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I haven't been working on Hellchick much since I got back from Texas, but I think it's about time to start kicking it back into gear. I've spent most of my time the last few nights just messing around in Mental Ray so that I don't have to port over to Zbrush to get some renders kicked out all the time. So, tonight I just watched Orphan, which I dug, and really just sat down and started moving sliders and really trying to figure this stuff out.
So peep it, nice big renders today so you can get in and really see what's going on. I got the gauntlet pretty much finished and will probably go all tech for that right arm of hers. Time to get back in the groove. More updates on the way.
Small update, haven't had much time to work on her since getting back home. Tweaked the body proportions and pulled back from the crazy stuff for now. Did some stuff with the neck and trying to get the glove figured out now...
It will probably be a bit before my next update. My grandfather died this morning so I'm headed down to Texas for a few days. Working on Hellchick was the only thing that could get my mind off of him tonight. He was an amazing storyteller and one of the most brilliant men I'll ever have the privilege of knowing. He also played a mean game of dominoes. I'll miss him very, very much.
On to the update, I worked on her face for the most part more tonight. I got actual mesh eyeballs put in and hollowed out the sockets. I also just spent some time tweaking the softness and proportions of the face overall. Female faces are really tough to nail down in 3d so I've spent quite a bit of time trying to get it right. I also did a little pushing/pulling to get a nicer roll around the front of the stomach and ribcage area.
Here's the first pass at hellafying Hellchick's skin. It's not quite what I saw in my head, but I'm gonna run with it. I definitely want some rest areas on the torso where it isn't so busy so I may not go quite as extreme on the other areas. Every time I put one of these renders together I see something I want to fix or change, but it's 3am so I think sleep is a better idea.
I wish I had spent the last 4 hours working on Hellchick instead of watching the Dallas Cowboys play like assholes. At least I had a good chunk of Saturday to work on her.
I got the legs just about finished and got a good first pass on her torso in Zbrush. I'm going to leave it alone for now but will come back once I've got a first pass on the face/head and try to get a more demonic look out of the flesh portions. I also decided tonight to go mostly tech with the tail so I'll probably jump into that next.

I should've been in bed hours ago and didn't plan on updating so that I could get that extra 20 minutes of sleep, but this one's for you, Holt.
Threw in a rough proxy of her planted in the legs from a little earlier in. Hopefully I'll be Zbrushing by this weekend!

I didn't get to work on HC as much over the 3 day weekend as I hoped. Most of the time has gone into figuring out the forms now that I'm not working verbatim from the concept. I was getting too into the details a few days ago and am trying to get back into bigger/bolder shapes.