My level art from X-men Origins: Wolverine. I assembled these levels using individual assets created by the many talented artists on our team. My job was to bring all of these pieces together into a solid composition that looks great but is still functional with regards to gameplay.
We're generally given a vacant level by the design team made out of blocks which represent the playable space. From there it's deciding the look and mood of the room, dressing the environment with models, lighting the maps, all while keeping gameplay and performance in mind.
Big thanks to Gus and Dinges for dealing with all of my questions and showing me the ropes. I'm real proud of the work we did on this game!